Technical Support

Dragon's Lair DVD/DVD-ROM/PS2/XBox

Moves Go Now
Hints Go Now
  DVD-ROM  
Windows 2000 / XP / Vista / 7 Compatibility Go Now
  DVD-Video/PS2/Xbox  
Are there differences between the DVD-Video, PS2 and Xbox versions? Go Now
Running the DVD-Video version on a computer Go Now
I only get black & white on my television Go Now
Region coding Go Now

. Windows 2000 / XP/ Vista / 7 Compatibility

The Dragon's Lair DVD-ROM is not compatible with any of these systems. We have a variety of new software that is compatible with current operating systems.

Are there differences between the DVD-Video, PS2 and Xbox versions?

Only the packaging.

Running the DVD-Video version on a computer

We have confirmed that the DVD-Video/PS2/Xbox versions work with WinDVD and PowerDVD.

I only get black & white on my television

Dragon's Lair DVD-Video is encoded as NTSC video. If an NTSC signal is played back on a PAL television, it will appear in black & white. Normally PAL DVD-Video players should convert the NTSC on the DVD-Video disc to PAL so that it appears in color. In some cases (with certain PAL DVD-Video players), they will only output NTSC however many PAL television sets are capable of receiving "PAL 60" which will accept the NTSC signal and display it correctly. If you are getting black & white, try setting your television to this mode and you should be able to play the game in color.

Thanks to Basti Grünwald for the following:
For PAL PlayStation 2s or DVD Players an RGB cable is common to connect PlayStations or DVD-Players to the television. Most DVD-Players and the PS2 converts NTSC Signals to PAL60. Now there are some cables that can not transport the whole PAL60 format completely - it depends on the type of RGB-Cable you use: In order to receive NTSC DVDs in full color on your PAL TV screen when played with a DVD-Player or the PS2 you need:

- a TV set that supports PAL60 (nearly every one does)
- an fully pinned RGB Cable (most cables delivered with DVD Players or PS2 aren't fully pinned, because for PAL you only need half of the pins)
- a TV set with a fully pinned RGB slot (sometimes you have to activate something in your television menu so that the TV set lets all signals in, normally called: "AV-RGB")

In 99% of all cases, the problem of B/W color is just because the signal is not transported through the cable, because it's not fully pinned. Note: The PS2 is normally delivered without an RGB cable at all (only with simple cinch cables that won't work as well).

Region Coding

None of our DVD-Video/PlayStation 2/Xbox games have any region coding so they can be played on all DVD players worldwide. The games are encoded in NTSC video but can be played on both NTSC and PAL DVD players but will show in Black and White on PAL (international) television sets if you don't have a PAL60 compatible television set.

Hints

When playing Dragon's Lair remember that you control Dirk The Daring's reactions to the events that unfold throughout the game.  You don't directly control Dirk's movement but rather you must make the correct moves at the appropriate time for Dirk to survive the scene.   This means that just by pressing "Right" doesn't mean Dirk will move right.

When the game begins, Dirk walks over a drawbridge towards the castle but a board breaks and he falls through. As Dirk's hanging from the bridge, you must press the spacebar (to use the sword) to scare the tentacles away and run into the castle. If you continually get dragged into the water by the tentacles, you are not making the correct move, or you are not making the move at the correct time. Try pressing spacebar repeatedly when the game begins. At first you will hear "Bad Move Beeps" (low pitch) until it becomes the correct time for the Sword move to be made, at which time you'll hear a "Good Move Beep" (high pitch) meaning the correct move has been made and it is accepted. You should get past the tentacles and run into the castle. Once in the castle, you will need to make two "Right" moves to avoid the falling rocks.

Whenever you press a key there are two possible sounds you will hear from the computer: a low pitch beep means that you haven't made the correct move or that your timing is off; a high pitch beep means you have made the correct move and it has been accepted.

If you find that you are continually dying at a certain point in the game then you know that you must make a move just before this point.  You can try all of the five combinations (Up, Down, Left, Right, Sword) and one of them will work.  Sometimes the timing is tricky with several moves close together but if you watch the video closely and listen for "Good Beeps" then you notice when you've passed one move and need to make the next move.

The Correct Moves

The following are the correct moves for Dragon's Lair (Deluxe Pack V2.10).  We suggest you only read further if you're completely stuck on a move.  Note that many scenes can be played in "normal" and "reversed" (left to right).  If you're playing a reversed scene then all the Left and Right moves below should be reversed.

S=Sword (space bar)

DRAWBRIDGE
S

END OF CORRIDOR
R,R

TENTACLES FROM CEILING
S,U,R,D,L,U

SNAKE ROOM
S,S,S,U

SWINGING ROPES OF FIRE
R,R,R,R

POOL OF WATER
L,U,R,U,L,U,S,R,U

BUBBLING OOZE IN KETTLE
U,S,D,S,R

THE GOONS
S,R,S,U

SLIDING STAIRS
L,S,L,L

THE SMITHY
S,S,L,S,S

GIANT SPINNING BATONS
U,S,D,U

CLOSING WALL
U

ROOM OF FIRE
R,U,L,L

METALLIC FLYING HORSE
R,L,R,L,L,L

CHECKERED FLOOR KNIGHT
R,L,U,L,R,L,R,S

HAUNTED HALLWAY
U,S,U,S,L,S

LARGE WOODEN PLATFORMS
U,U,S,R,R

BATS
S,L,U,S,L

THE LIZARD KING
L,R,R,R,R,R,U,S,S,S,S

DRINK ME
R

CHECKERBOARD CORRIDOR
D,U,L

METALLIC BALL
R,U,R,R

WHIRLPOOLS/RAPIDS
L,R,L,R,R,L,R,L,R,L,R,L,R

LAVA FIELD OF THE MUDMEN
S,U,U,U,U,U,U,U

PHANTOM KNIGHT
U,L,L,R

ROLLING BALLS
D,D,D,D,D,D,U

FALLING PLATFORM
L or R (as appropriate) when the platform pauses.

WIND ROOM
R

THE ROUND CAGE
U,U,L

THE DRAGON'S LAIR
L,L,L,L,U,D,R,U,S,S,L,S

 

 

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