Lead On, Adventurer

Classic arcade gaming on modern platforms

Now you can experience the best in retro gaming with three classic arcade adventures. Dragon’s Lair, Space Ace and Dragon’s Lair 2: Time Warp are all part of this classic arcade trilogy. Remastered and updated for a modern audience, you can find each of these titles on your favourite gaming platform.

Dragon's Lair Trilogy
Dragon's Lair TrilogyGet all three classic games in one convenient title!
In Dragon’s Lair, you play the heroic Dirk the Daring, a valiant knight on a quest to rescue the fair princess from the clutches of an evil dragon!

Space Ace will have you take control of Ace – Defender of justice, truth, and the planet Earth! Ace is being attacked by the evil Commander Borf. Struggle with Dexter to regain his manhood. Destroy the Infanto-Ray. Defeat the evil Borf! Be valiant space warrior, the fate of Earth is in your hands!

Dragon’s Lair II: Time Warp once again has you leading Dirk on a perilous quest! Spirited away to a wrinkle in time by the evil wizard Mordroc, Princess Daphne will be forced to marry the wicked Mordroc unless Dirk can save her. Once the casket of doom has opened, Mordroc will place the death ring upon Daphne’s finger in marriage, and she will be lost forever in the Time Warp.

Dragon's Lair
Dragon's LairLead On Adventurer. Your Quest Awaits!
Dragon’s Lair is a fully animated classic arcade game from legendary animator Don Bluth. Originally released in the summer of 1983, Dragon’s Lair has solidified itself as a cultural icon in gaming.
Dragon's Lair II: Time Warp
Dragon's Lair II: Time WarpOnly you, Dirk the Daring, can save Princess Daphne from the clutches of the Evil Wizard Mordroc!
Dragon’s Lair II: Time Warp, the followup to Don Bluth’s arcade classic Dragon’s Lair, can now be enjoyed on modern platforms. This fully arcade authentic version includes all of the original scenes you’ve come to enjoy.
Space Ace
Space AceThe Fate Of Earth Is In Your Hands!
Space Ace, the follow up to Don Bluth’s legendary Dragon’s Lair, can now be enjoyed from the comfort of your home. This fully arcade authentic version includes all of the original scenes you’ve come to enjoy.

Move Guides

Dragon's Lair

Easy Difficulty

LEGEND

U –          Up

D –          Down

L –           Left

R –           Right

S –           Sword

N –          No move  (Letter “N” in the “correct move” row means that making no move at all is a correct play.  Otherwise, by default, making no move will cause death.)

X –           Moves are not accepted at this point on easy difficulty.

Ropes
CORRECT MOVE(S)          R, R, R, R

Ropes (reversed)
CORRECT MOVE(S)          L, L, L, L

Bedroom / Closing Wall
CORRECT MOVE(S)          U

Flying Barding
CORRECT MOVE(S)          R, L, R, L, L, L

Flying Barding (reversed)
CORRECT MOVE(S)          L, R, L, R, R, R

Wizard’s Kitchen / “Drink Me”
CORRECT MOVE(S)          R

Mausoleum / Crypt Creeps
CORRECT MOVE(S)          U, S, U, S, L, S

Mausoleum / Crypt Creeps (reversed)
CORRECT MOVE(S)          U, S, U, S, R, S

Pirates of the Caribbean / Underground River
CORRECT MOVE(S)          L, R, L, R, U R, U L, U R, U L, R, L, R, L, U or R
Move to the Right before Dirk reaches the light orange strip, or else if Dirk is within the strip, move Up.

Elevator Floor (3 or 9 Levels Available)
CORRECT MOVE(S)          L or R – Depends on which way you’re facing
Move when Dirk is lined up with a catwalk.

Vestibule / Yellow Room
CORRECT MOVE(S)          D or R, R

Boulder Trench
CORRECT MOVE(S)          D, D, D, D, D, D, U
Move after a colored boulder has passed horizontally in front of Dirk.

Three Caves / Geyser
CORRECT MOVE(S)          U, U, L
Move when the jagged doors are open. (3 chances)
Move when the geyser is at zero height. (3 chances)

Black Knight (on horse)
CORRECT MOVE(S)          X, L, L, R

Grim Reaper / Socker Boppers (Normal and Reversed)
CORRECT MOVE(S)          U, S, D, U
Move immediately after the two socker boppers have crossed the center path together at the same time. (3 chances)

Lizard King / Pot of Gold
CORRECT MOVE(S)          U or L, R, R, R, R, R, U or S, S, D or S or N, S or N, D or S or N, S or N

Forge / Smithee
CORRECT MOVE(S)          S, S, L, S, S
Move after the anvil begins to rise off of the floor.

Forge / Smithee (reversed)
CORRECT MOVE(S)          S, S, R, S, S
Press the Sword button when the weapon crosses overtop the line of fire on the floor during the middle of its descent.
Press the Sword button when the camera’s view begins to pan towards Dirk.

Breathing Door (Wind Room)
CORRECT MOVE(S)          R

Tentacles / Halberd
CORRECT MOVE(S)          S, U, R, D or R, L, U or R
Move when the bench flashes.

Mist Room / Snakes
CORRECT MOVE(S)          S, S, S or N, U or R

Wizard’s Chamber
CORRECT MOVE(S)          U, S, D, S, R

YMCA ROOM (Flattening Stairs)
CORRECT MOVE(S)          L, S, L or N, L

Spiral Staircase / Giddy Goons
CORRECT MOVE(S)          S, R, U or S, U or L or N
Move Up before the giddy goons appear at the top of the stairs. Otherwise, press the Sword button.

Fire Room
CORRECT MOVE(S)          R, U or L, D or L, L
Move when the second bolt appears from the ceiling.

Yellow Brick Road (Pool of Water)
CORRECT MOVE(S)          L, U, R, U, L, U, S, R, U

Yellow Brick Road (Pool of Water) (Reversed)
CORRECT MOVE(S)          R, U, L, U, R, U, S, L, U

Catwalk / Bats
CORRECT MOVE(S)          U, U, S, R, R

Robot Knight
CORRECT MOVE(S)          R, L, U, L, R, L, R, S

Robot Knight (Reversed)
CORRECT MOVE(S)          L, R, U, R, L, R, L, S

Giant Bat
CORRECT MOVE(S)          S, L, U or L, S, X

Throne Room
CORRECT MOVE(S)          R, U or R, R, R

Tilting Room
CORRECT MOVE(S)          D,U, L
Move when the fire directly ahead has subsided.

Mudmen
CORRECT MOVE(S)          S, U, U, U or R, U, U, U, U, U or R, X

Dragon’s Lair
CORRECT MOVE(S)          L, L, L, D or L, D or L, R, U or R, R or S, S, U or L, S

Dragon's Lair II: Time Warp

LEGEND

U = Up

D = Down

L = Left

R = Right

S = Sword

A move with a () indicates a treasure location. For example, the move (U)S would mean that you would press Up to collect the treasure and then Sword when the scene replays to continue your progress. In Director’s Cut, you will move on automatically after pressing Up to collect the treasure, so there will be no need to press Sword.

Note that levels 2 through 7 may end up being mirror image levels (it appears random for every playthrough), so if you are using this walkthrough, just reverse all of the Left and Right directional moves.

Level 1 – Treasures: Arrow, Bow, Key
L, L, L, S, S, D, R, S, (U)R, (R)S, L, D, S, L, R, R, S, L, D, S, L, S, D, S, R, S, (R)L, S, S, L, S, S, S, R, S

Level 2 – Treasure: Egg
D, R, R, L, (R)S, S, S, S, S, L, S, S, R, L, S, R, S, S, R, S, S, R, S, S, S, L, R, L, S, S, S, L, S, S, R, S, S

Level 3 – Treasure: Ace of Spades
S, S, S, R, R, S, D, S, L, S, R, S, S, U, R, L, U, (U)S, R, L, S, R, L, R, S, L, R, R, L, S, D, L, R, D, S, S, D, L, R, S

Level 4 – Treasure: Golden Apple, Golden Apple (2)
L, R, R, L, U, R, U, L, L, R, L, R, R, R, (R)S, S, S, S, U, S, S, L, S, S, (L)S, L, D, L, S, S, L, L, R, R, S, L, L, L, L, S, D, R, R, R, S

Level 5 – Treasures: Hammer, Butterfly
U, L, R, D, S, R, L, L, D, S, S, D, D, S, D, S, R, (D)S, U, U, L, L, L, S, L, L, S, D, U, D, S, R, R, L, (L)R, R, L, R, U, S, L, U, R, S, R, S, S

Level 6 – Treasures: Dagger, Hourglass
L, R, R, R, L, L, L, S, L, S, L, L, L, S, L, (U)L, S, S, S, L, S, S, D, R, D, L, S, R, L, S, S, R, (L)S, L, S, S, U, R, S, D, L, R, S, S, R, L, U, S, L, S

Level 7 (Original)
S, R, L, L, L, R, L, D, L, D, R, S, U, L, R, U, U, D, R, L, R, L, R, L, R, S, R, L, S

Level 7 (Director’s Cut)
S, L, R, R, R, L, U, D, D, L, R, S

Level 8
S, S, S, S, R, L, S, S, R, S, S, U, D, R, R, R, S, S, R